﻿---@class UnityEngine.Collider : UnityEngine.Component
---@field public enabled System.Boolean
---@field public attachedRigidbody UnityEngine.Rigidbody
---@field public isTrigger System.Boolean
---@field public contactOffset System.Single
---@field public material UnityEngine.PhysicMaterial
---@field public sharedMaterial UnityEngine.PhysicMaterial
---@field public bounds UnityEngine.Bounds
local m = {}
---@return UnityEngine.Vector3
function m:ClosestPointOnBounds() end
---@return UnityEngine.Vector3
function m:ClosestPoint() end
---@return System.Boolean
function m:Raycast() end
return m
